Difference between revisions of "4E Network"
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==4E Network Protocol== | ==4E Network Protocol== |
Revision as of 02:28, 12 February 2006
Contents
Introduction
As the number of planned projects increased, it became clear that we needed a set of standards which would allow them to communicate with a central computer and each other. It is not practical to have a separate computer, separate wiring, and a separate communications protocol for every project.
The 4E network uses full duplex RS485 serial in a star topology. Each device has a dedicated line back to a central node: a Portmaster 2e serial port server.
Wiring
The 4E network requires two twisted pairs. Using the green and orange pairs of CAT 3 or 5 is recommended.
Each bathroom recieves 2 cat 3 cables for Bemix, one for signal and one for power. The signal cable is pinned as shown below
Green with white | Tx+ |
White with green | Tx- |
Orange with white | Rx+ |
White with orange | Rx- |
Blue with white | Left audio |
White with blue | Audio ground |
Brown with white | Right audio |
White with brown | Audio ground |
For the power cable, all colored wires are +12V and all white wires are ground.
Server Hardware
The portmaster serial port server is accessed through telnet:
- administrative-port 23
- serial port 0-port 6000
- serial port 1-port 6001
- ...
- serial port 30-port 6030
Specifically,
- Bemis-6026
- Walcott-6025
4E Network Protocol
Packet Format
All data sent over the 4E network is encapsulated in packets. The packet format is outlined below:
- header code (2 bytes) = escape character + header character
- header (3 bytes)
- data (variable length)
- end code (2 bytes) = escape character + end character
where:
- escape character = '\'
- header character = 'H'
- end character = 'E'
The header contains three 1 byte fields:
- destination address: This allows the server to route packets from one client to another.
- source address: This allows one client to respond to a request made by another client.
- port: This tells the device what type of data to expect and how to processes it.
Note: If the escape character needs to be transmitted in the data block, two should be transmitted instead.
Data and Ports
Currently, only three ports will be implemented:
- 31 - debug
- 32 - ping
- 64 - Bemix
Other possible ports include:
- EEPROM - for storing data that is currently hardcoded but shouldn't be
- programming - so the PICs can download their own software
- cocoa pot
- other projects
Addresses
Each device, including the server, is a assigned a unique address.
- 0 = unused
- 1 = server
- 92 = unused
- 255 = broadcast, all devices listen
How to control Bemix
When a Bemix client is booted, it sends a packet to the server containing "Bemix v3.0" over the debug port.
Touch Switch Output
The Bemix clients will send an ASCII number 1 through 5, corresponding to the 5 touch switches. The PIC can be programmed to send a single packet when a switch is touched or a continuous stream (at adjustable repeat rate) when it is touched.
Example: touch switches 1 and 5 are touched on device 70 which is programmed to tell device 1 (the server)
'\' 'H' 01 70 64 1 '\' 'E' '\' 'H' 01 70 64 5 '\' 'E'
Touch Switch Recalibration
The touch switch may be recalibrated by disabling it then reenabling it. This is done by sending a packet containing "D" followed by "E" over the Bemix port:
'\' 'H' 70 01 64 'D' '\' 'E' '\' 'H' 70 01 64 'E' '\' 'E'
Ping
Bemix clients will respond to a packet over the pinging port with an empty packet over the same port.
Example: server pinging device 70 and its response
'\' 'H' 70 01 32 '\' 'E' '\' 'H' 01 70 32 '\' 'E'
One possible use of pinging is to build a routing table by sending a pinging each serial port to map serial port numbers to device addresses.
To Do
- Fix bugs with reception
- Store PIC's address in EEPROM, be able to send an address and data pair and have PIC write it to EEPROM
- Make devices listen to address 255
PIC Code
See Bemix PIC code.